BOARD GAMES



ARKHAM NOIR


Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories.
Each case stands alone.


Case #1 - The Witch Cult MurdersWalpurgis Night, May's Eve, is always a nightmare in witch-haunted Arkham.  There are bad doings, and a child or two frequently goes missing.  This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence: after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches' Sabbat, when the next cycle of deaths will begin.  As private investigator Howard Lovecraft, you will investigate events based on the stories "The Dreams in the Witch House" (1933), "The Thing on the Doorstep" (1933) and "The Unnamable" (1923).

        $20   

In Case #2 - Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories "The Lurking Fear" (1923) and "The Diary of Alonzo Typer" (1938). New elements such as Storm Cards and Formula Card are introduced, which will force players to face new challenges and play differently.

 $20
BACKORDERED 
 
     


ESCAPE THE DARK CASTLE


Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on storytelling, atmosphere and player cooperation – perfect for newcomers to tabletop gaming.  It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same.  Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, traps and challenges - each of which is represented by a large, beautifully illustrated chapter card.  As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.

        $40    

Welcome prisoner, to a new era of The Dark Castle.  The Death Knight himself, legendary swordsman and the one they call ‘Lord of Decay’, has risen to prominence.  The weak and the mindless flock to his banner, twisted by his dark influence into powerful, feral fanatics.  They say he sends curses to crawl into the souls of the weary.  Beware the curses, prisoner.  Beware the Death Knight...  Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Curses!  The curses represent terrible afflictions cast upon the prisoners, deviously designed to thwart their progress.  Curses enter play via the item deck, meaning players must now choose carefully who will turn each one.

   $20         

Gorging on the castle’s unending supply of tortured souls, the Undead Queen calls to her service the corpses, skeletons, and spirits of the depths.  If a prisoner should fall at the hands of her inexhaustible armies, all that awaits is an eternity of agonizing undeath...  Along with fifteen new castle locations, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Companions!  Companions enter the quest via event cards and temporarily join-up with the prisoners to assist in their escape.  Each Companion is a powerful ally, but their presence is often fleeting so players must choose carefully how and when to call on them.

        $20   

From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers – there you will find his creation.  For he is the Plague Lord - a monstrous, sentient mass of weeping pustules, proud emanator of an all-encompassing evil.  It would be his most perverse pleasure to watch as you slowly succumb to the agonizing torment of the Plague...  Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Plague!  Prisoners will now encounter Carriers - plague-infected lunatics bent on spreading the disease.  Prisoners can contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.

   $20         


EXIT THE GAME


The Abandoned Cabin
After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?
Difficulty: 2.5 of 5
        $15     

The Catacombs of Horror
Gloomy crypts lie under the city of Paris. The catacombs swallow city light, riddles, and, apparently, also people. After the mysterious disappearance of a friend in the catacombs, you and your team embark on a search party, making your way through the puzzling underground labyrinth. Will you be able to find your friend in time and escape this cavernous world of darkness? This double-sized EXIT game is presented in two separate parts.
Difficulty: 5 of 5
  $25
BACKORDERED 
 
     

The Cemetery of the Knight
According to an old legend, a priceless red ruby is said to be hidden in the tomb of Sir Reginald Wreston and it can only be found when the moon is at just the right angle in the night’s sky. The problem is, the moon is only ever at the right angle at midnight on a specific night once every 87 years! But guess what? Tonight is that night! Up until now the crypt has remained sealed, and over the course of centuries, no one has ever succeeded in opening it. “Who knows what might happen tonight …” you think to yourself as you make your way into the darkness. Will you and your group of curious treasure hunters have what it takes to finally solve the mystery and uncover the coveted gem?
Difficulty: 3 of 5
        $15   

The Cursed Labyrinth
Can you solve the riddles and escape the impenetrable labyrinth?  During a tour of a historic castle, your attention is diverted to an intriguing labyrinth in the middle of the castle’s garden. Towering walls separate it from the outside world, and as you pass through the old iron gate in amazement, the sky suddenly darkens, and the wind begins to pick up. With a loud clang, the antique iron gate slams shut behind you! You try to open it, but it’s locked. Suddenly, to your terror, a gargoyle climbs over the gate toward you. Only by working together will you be able to solve the puzzles and escape the mysterious labyrinth.
Difficulty: 2 of 5
   $15         

The Enchanted Forest
What you had planned to be a relaxing walk in the woods suddenly takes a very different turn. As you are walking over a bridge, it unexpectedly disappears behind you and you begin to encounter strange fairytale creatures and even stranger puzzles. What's going on here — and how are you ever going to find your way out of this forest again?
Difficulty: 2 of 5
        $15   

The Forbidden Castle
Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles! The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ... The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again...
Difficulty: 4 of 5
   $15         

The Forgotten Island
The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still ... until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious. When you wake up, you are on a black sand beach. There’s no sign of your boat, not even wreckage. You look around and find an old book and a mysterious golden compass disk. A boat is chained to a palm tree. Everything on this island seems to be secured with locks ... and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island?
Difficulty: 3 of 5
        $15   

The Gate Between Worlds
Can you solve the riddles and find your way through the worlds and back home?  You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave, you find a large metal circle made of concentric rings embedded in the rock wall. You approach the gate hesitantly and touch it. To your astonishment, the metal rings can be rotated. Suddenly, everything goes dark around you. When you regain consciousness some time later, you are no longer in the cave, but in a bizarre new world. Where are you? And how are you supposed to find your way back to the world you know? Only by working together as a team, solving riddles as you travel from world to world, will you be able to make it home safely.
Difficulty: 3 of 5
  $15   
     

The House of Riddles
You and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. What’s happening here? Will you be able to crack the case and find your way out of the house?
Difficulty: 2 of 5
        $15   

Kidnapped in Fortune City
Can you solve the riddles and stop the kidnapping before it’s too late?  Criminal activity is rampant in the frontier town of Fortune City, and now the sheriff has disappeared without a trace. With precious little time to find him, players need to work together to solve the crime. Over the course of the game, your investigation will lead you through Fortune City, with clues and strange items to be found throughout. You will need to search for answers in the saloon, drugstore, gunsmith, post office, prison, and bank. But in a unique twist, you will decide the order in which you will visit these locations and who you will interrogate along the way. Together with your team, you will collect clues and evaluate the townspeoples’ testimonies. But will you get the answers you need to rescue the sheriff in time?  In the style of Dead Man on the Orient Express and Theft on the Mississippi, players must get to the bottom of a kidnapping in the Wild West in addition to solving all the riddles.
Difficulty: 3.5 of 5
   $15         

The Mysterious Museum
You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out?
Difficulty: 2 of 5
        $15     

Dead Man on the Orient Express
A classic tale of murder on the Orient Express, reimagined. The culprit of a grisly crime is still on board your train. It’s a race against time to piece the clues together before the train reaches its destination. The case is perplexing, and you must solve it quickly so the assailant does not escape, in Exit The Game.
Difficulty: 4 of 5
$15
BACKORDERED
 
     

The Pharaoh's Tomb
The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lie a dusty notebook and an ancient disk...
Difficulty: 4 of 5
        $15     

The Polar Station
A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks. Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic...  You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.
Difficulty: 3 of 5
  $15         

The Haunted Roller Coaster
Dark corridors, terrifying shrieks, bone-chilling monsters — sounds like a lot of fun, right? At least that’s what you thought when you decided to take a ride on the haunted roller coaster at the amusement park. But suddenly you are stuck in a really freaky place. The ride’s gates are locked tight in front of and behind you. You stumble upon a strange riddle. Can you summon up all your courage to solve the riddles and escape the haunted roller coaster?
Difficulty: 2 of 5
        $15   

The Secret Lab
As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk...
Difficulty: 3.5 of 5
    $15         

The Sinister Mansion
You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the puzzles. Can you escape the mansion before it’s too late?
Difficulty: 3 of 5
        $15   

The Stormy Flight
You are crew members on a passenger plane bound for Barbados. You have flown this route countless times already and have experienced everything possible (and impossible) on these flights: technical malfunctions, turbulence … even tour groups who are flying to Hamburg, Berlin, London, or Amsterdam in order to visit so-called “escape rooms” there... But what’s waiting for you today is going to leave everything else in the dust. The weather service already announced that things might get “a little rough,” but now you find yourselves in the kind of electrical storm that can easily throw even an experienced crew into a state of panic. The clouds are almost black, flashes of lightning rip through the dark sky, and rain pounds the engines. Suddenly, an alarm light comes on … and another … and you have a queasy feeling that the rest of the flight might become the greatest adventure that you have ever experienced. Can you solve the riddles, repair the airplane, and land safely?
Difficulty: 2 of 5
  $15         

The Sunken Treasure
Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you are trapped deep underwater! Can you solve the riddles of the wreck and recover the treasure before your time is up?
Difficulty: 2 of 5
        $15     
Theft on the Mississippi
Can you solve the robbery on the Mississippi River? You’re a team of investigators traveling the Mississippi on a paddle-wheel steamboat in 1872. Last night there was a robbery. A successful businessman was carrying documents of inestimable value, and now they have disappeared! The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans and the thief escapes into the night? Work together and solve all the puzzles together as fast as you can!
Difficulty: 3 of 5
    $15         

The Deserted Lighthouse
You must work to solve the riddles and reach the lighthouse’s top to activate its beacon, saving the approaching ship before it smashes against the rocks and sinks to the bottom of the sea.  Only this time it’s different because there are riddles within riddles hidden within puzzles. Like other EXITs before it, this game has no game board! But it also has no cards; instead, in this new addition to the EXIT series, there are four puzzles, which you will find during play and assemble one section at a time, one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like. 

At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles. The game ends when you have solved the last riddle and reactivated the lighthouse beacon to save the ship from sinking.
Difficulty: 4 of 5

        $25   

The Sacred Temple
You are racing through the jungle on a small island in the Indian Ocean, trying to save the professor and find the Sacred Temple before the treasure hunters do.  Only this time it’s different because there are riddles within riddles hidden within puzzles. Like other EXITs before it, this game has no game board! But it also has no cards; instead, in this new addition to the EXIT series, there are four puzzles, which you will find during play and assemble one section at a time, one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like. 

At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.  The game ends when you have solved the last riddle and saved the Professor and the Temple!
Difficulty: 3 of 5

    $25         


MYSTERIUM


A horrible crime was committed on the grounds of Warwick Manor thirty years ago.  Now, the mansion is haunted by the ghost of the murdered servant, and it's up you, a group of psychic investigators, to get to the bottom of the mystery!  Mysterium is a cooperative game of deduction and teamwork for two to seven players.  Over the course of the game, one player takes on the role of the ghost and, over the course of a few scant hours, tries to lead the psychics to the correct culprit.  Every member of the team will receive numerous visions, but what is the ghost trying to tell you exactly?  Can the psychics determine the weapon, location, and killer, or will the criminal pull off the perfect crime?

      $55      

New information has come to light in the case of of the murder at Warwick's Manor!  Hidden Signs, the first card expansion for Mysterium, adds even more mystery and challenge to the investigation with 84 brand new cards. Suspects have been unveiled, locations revealed and new objects discovered, and the ghost has even more visions for the psychics to interpret. The combinations are endless, but the pressure remains to solve the case quickly so the ghost may rest in peace. Use your intuition to decipher new clues and find the truth in Mysterium: Hidden Signs!

$30
BACKORDERED 
  
     

Shed new light on the strange events leading up to the ghost's death in Secrets & Lies, the second expansion for the breakout game of 2015 Mysterium.  Using their gifts, the psychics' task is to lift the veil on these troubling events, using eighteen brand-new story cards to provide further context to why this ghost met such an untimely end.  The new story cards replace the object cards, adding a different way to play your favorite game without extending the time limits.  Additionally, you'll find 42 additional vision cards that the ghost can use to assist the psychics as they investigate the all-new suspects, locations, and objects (six of each).  Step inside—your seat at the table awaits!
      $30
BACKORDERED 
  

Welcome to Mysterium Park!  Its cotton candies, its circus and its dark secrets...  The former director disappeared, but the investigation came to nothing.  Since that night, weird things have happened at the fair.  As psychics, players are convinced that a ghost haunts this carnival.  They're now intent on giving it a chance to reveal the truth.  In this asymmetrical game, the ghost sends visions with illustrated cards.  The psychics try to interpret them to exonerate the safe suspects and locations and, finally, seize the only chance to understand what happened a few years ago.  Players have six enjoyable nights before the carnival leaves.  They must open their minds and find the truth!
   $30         


THE INITATIVE


In 1994, four teenagers find a mysterious game at a yard sale. As they play it, they discover it is strangely connected to their lives.  What will they risk to unravel the secrets of The Initiative?  The Initiative is a unique cooperative board game of clever strategy, codebreaking, and visual storytelling.

      $60    


OBSCURIO


The Sorcerer is out to get you!  Find your way among the illusions but beware of the traitor in your ranks!  The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find it as quick as possible while avoiding to pick the wrong cards.  However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder!  Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's Library!
    $50           
 



SHERLOCK HOLMES CONSULTING DETECTIVE



Sherlock Holmes, Consulting Detective: Baker Street Irregulars is a cooperative game.  Players try to solve mysteries by interviewing suspects, searching through newspapers, and walking the streets of London for clues.  In Baker Street Irregular's, ten brand new cases written by a British specialist of Sherlock Holmes, players embody the Irregulars, the young kids helping the most famous detective ever during his investigations.

      $50
BACKORDERED 
 



Return to the streets of Victorian London, and venture into some brand-new locations in the latest installment in the Sherlock Holmes Consulting Detective series: Carlton House & Queen's Park!  Like previous games, Carlton House & Queen's Park introduces ten exciting cases, each one drawing players deep into the world of Sherlock Holmes.  Among these cases includes two classic, long out-of-print expansions, now revised and updated.  Whether you're playing solo or with up to eight possible players, you'll need your wits about you to solve the cases and beat Holmes himself!

   $50         



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Enter the gas-lit world of Sherlock Holmes in Jack the Ripper & West End Adventures!  A brand-new standalone game in the Sherlock Holmes Consulting Detective series, Jack the Ripper & West End Adventures throws ten entirely new cases cases your way.  Six cases are one-off adventures, while the other four form a linked campaign that challenges you to stop the murders of the notorious Jack the Ripper!  With a new map of Whitechapel, newspapers hot-off-the-press for every case, and ten unique casebooks, it's time to put your mind to the test!

         $50   
Jump right back into the Sherlock Holmes Consulting Detective series with the next standalone box, The Thames Murders and Other Cases!  Like the previously released Jack the Ripper & West End Adventures, this new standalone box offers ten thrilling cases, each one drawing you into the mystery surrounding a deadly crime in the world of Sherlock Holmes.  Whether you're playing alone or with up to eight players, you'll need everyone's wits to solve the case!

Important Note: The ten cases in The Thames Murders and Other Cases are the same ten cases released in the Ystari version of the game Sherlock Holmes Consulting Detective, now fully revised and retranslated. The solutions and contents of some cases have changed.

$50
BACKORDERED 
 
     






UNLOCK!


UNLOCK! is a series of escape adventures for up to six players.  With one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles.  The free UNLOCK! companion app runs the timer while providing clues, offering hints, and confirming successes.  Once the team has reached a solution and entered the correct code into the app, they win the game!

Epic Adventures
In ‘The Seventh Screening,' players must survive a showing of 'The Werewolf's Final Night.'  Then, players will earn the right to learn under Master Li of the Gold Dragon Temple in "The Dragon's Seven Tests."  And finally, ‘Mission #07' tasks players with discovering the mole in the secret organization EAGLE.
        $30   

Escape Adventures
In "The Island of Doctor Goorse," players visit an eccentric billionaire's island and attempt to escape.  "The Formula" tasks players with recovering a mysterious serum from a secret laboratory.  And "Squeek & Sausage" places everyone in a cartoon-style adventure to thwart Professor Noside's dastardly plans!
    $30        

Exotic Adventures
In "The Night of the Boogeymen," a child's dreams are invaded by boogeymen, and players must help to soothe his restless sleep!  In "Scheherazade's Last Tale," players need to save Scheherazade from the sultan in this ultimate tale of Arabian Nights!  Finally, in "Expedition: Challenger," players must survive a valley of dinosaurs and save Professor Challenger's latest expedition!
        $30   


Heroic Adventures
In "Insert Coin" beat all the levels in this virtual adventure. Escape or it's Game Over!  In "Pursuit of the White Rabbit" discover Wonderland and all its strange inhabitants. Hurry, Alice is running out of time!  Finally, in "Sherlock Holmes - The Scarlet Thread of Murder" the master of detectives has a peculiar case ahead of him. Can you help him find his way through this investigation?
    $30        

Mystery Adventures
Players must survive a sea monster and depleting oxygen levels in the underwater adventure, "The Nautilus' Traps."  In "The House on the Hill," players explore a run-down manor to stop a sinister curse.  And it's a race against the clock as players track down Captain Smith's hidden treasure in "The Tonipals Treasure".
         $30   

Mythic Adventures
Explore Mythic Greece in the “In the clutches of Hades” adventure!  Experience “Professor Noside’s Animal-O-Matic” for an unforgettable adventure.  Finally, travel “Around the world in 80 minutes” in a grand adventure inspired by Jules Verne’s famous book.
    $30        

Secret Adventures
The tricky Professor Noside returns in “A Noside Story", the continuation of the carton-style adventure; players must once again stop his plans before it’s too late.  Players will hop aboard a locomotive adventure in the western themed “Tombstone Express” to prove their deductive and gun-slinging skills.  In “The Adventurers of Oz", players rediscover the Wonderful Land of Oz as they visit the Wizard and challenge the Wicked Witch of the West.
         $30   

Star Wars
As rebels, smugglers, or imperial agents, search locations, combine items, use ships, weapons, interact with droids and machines in these three 60-minute adventures.  Real-life escape rooms challenge you to literally escape a room within 60 minutes.  With UNLOCK! experience the same thrills without setting a foot outside.
$30
BACKORDERED 
 
     

Timeless Adventures
In "The Noside Show," The Diosen Circus is coming to town, but Professor Noside has prepared a great sabotage act!  The show must go on, so players will need to stop him.  In "Arsene Lupin and the Great White Diamond," players experience a jewel race in the early 20th century Paris and take up the challenge of Arsene Lupin.  In "Lost in the Timewarp!," Professor Alcibiades Tempus' time machine works erratically.  Players must return the timeline to normal!
         $30