Tulsa’s Finest just received an anonymous tip about a planned attack upon our fair City.  All we have is the address of a seemingly abandoned warehouse and the time, which is precisely one hour.  Your team's mission is to breach the warehouse, investigate the threat and to stop the attack . . . if possible.

  Will you, and your team, decode the future from the past, keep your wits, steady your hands and save T-Town?


Players:  3-7    Recommend:  4-6
Min. Age:   14     Difficulty:  Challenge
Time:  60 min    Wheelchair:  Yes

  Sarah Winchester built a mansion of many secrets.  Some say it’s a house designed by Spirits, while others believe Sarah built her home as a giant puzzle.  You have been invited to the Grand Ball on April 17th, 1906; the night before the house was changed forevermore – sealing rooms from the outside world for decades to come.
  Will you, and your team, unravel the puzzles to discover the truth, or become entombed with the Spirits calling the mansion their home?



Players:  3-7   Recommend:  4-6
Min. Age:  14    Difficulty:  Challenge
Time:  65 min    Wheelchair:  Yes
Notes:  Victorian-Era Mysticism 
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