Sarah Winchester built a mansion of many secrets.  Some say it’s a house designed by Spirits, while others believe Sarah built her home as a giant puzzle.  You have been invited to the Grand Ball on April 17th, 1906; the night before the house was changed forevermore – sealing rooms from the outside world for decades to come.
  Will you, and your team, unravel the puzzles to discover the truth, or become entombed with the Spirits calling the mansion their home?

 


 
 
Players:  3-7   Recommend:  4-6
Min. Age:  14   Difficulty:  Challenge 
Time:  70 min    Wheelchair:  Yes
Notes:  Victorian-era Mysticism
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